"The reverse of that is some of the great stories that have been told that involve kids. "But then we began to think, really what benefit would there be in killing the kids in the game? It just seems gratuitous, unnecessary and cruel.
Overprotective parents - The type that have never played a video game in their life."This is a series that in previous instalments allowed players to kill children, right? When Bethesda first started developing Fallout 3, we had early conversations about whether you're going to be able to blow the kids' heads off," he told Edge-Online. Governments, and countries that have some really silly laws on gaming. If Bethesda had made the children killable - Then how many people would kick up a fuss about it? Now, a few on this community might, but the numbers won't exactly go very high -īut people who have absolutely no sense of gaming, I.E. I WISH THERE WERE MORE PEOPLE LIKE YOU AROUND! I certainly agree with the part of Killing a Childs parents, they would still greet as if nothing happened. The Essential Part - Removing this probably will not do anything. On topic tho, might just have to go in the object window > actors > npc > MayorMacCready and uncheck the essential option? Necromorphs aren't really human anymore and they attack you on sight. Guess the "legal reasons" depend on how it's depicted. The GTA series had no children to be clipped while you drove along the sidewalk, but Dead Space has newborn and children necromorphs. Or be able to sever a ghoul's leg and have it crawl at me angrily. I think I'd rather add fat people, people missing an arm or leg, or just being disfigured and mis-shaped.
When I hear about mods like "animated prostitution" and "EroCute", it really makes me feel uneasy, especially when it's portrayed as just being a hit for more "realism". Do we really need to have it displayed explicitely to believe it? We can all plainly see that in a world like is described in fallout, child sex slavery would certainly exist. It was hinted on Moriarty terminal that the relationship between Billy Creel and Maggie might not quite be just a "surrogate father-daughter" type. It didn't seems less "realistic" either that there weren't child sex slaves in Dukov's place, for example. At least insult me, tell me I'm an a**hole, shun me or something. I bothered me more that after killing a child parent(s) they would still greet me as if nothing happened. Personally, it didn't make it less "realistic" not to be able to kill children, tho I did feel like making MacCready eat a bar of soap or two. Which suggests they are set to Invulnerable Infact, it doesn't even put them into Unconscious, it simply just does nothing. Liberty Prime will blow you away (in 1 hit, even with 50billion hp), and the children will just run away, regardless of being armed or not.Īlso, the Kill - In the console command doesn't do anything. The Children run on a similar script to Liberty Prime - One that allows you to attack, but does no damage.
Now, it's all if the admins/moderators would let people to upload such mods on here that would allow children to be killable (I'd only kill Mayor Macready - simply because of the bad language) - I do find it unlikely that they'd allow such a mod on here, given the "Legal Reasons" thing. I don't think there is a "Law Against it" in video games, but the legal reasons may have had something to do with the release of the game instead. Yes Man is also one of the very few essential characters. All Companions are essential (unless playing hardcore mode). The message may appear later in the game.
One of which is the robot Victor, who is essential early on in the game. In Fallout: New Vegas, there are few essential NPCs aside from children. The purpose of this attribute is to prevent the player character from rendering quests uncompletable by killing characters which are necessary for that quest. In both games, all children in the game are essential characters, so even if you find a way to attack them, they still cannot be killed. The main effect of this attribute is that the character cannot be killed, instead it will be temporarily rendered unconscious and wake up again later. The equivalent attribute for items is quest item, which should not be confused with the general usage of that term. Sorry, I misquoted - Children were made Invulnerable/Essential for "Legal Reasons" as quoted below:Įssential is an attribute which can be assigned to non-player characters in games which use the Gamebryo engine, including Fallout 3 and Fallout: New Vegas.